Search found 35 matches

by Wookie
13 Mar 2016, 19:46
Forum: 6DoF Games Discussion
Topic: OverVRload XD
Replies: 0
Views: 795

OverVRload XD

Overload and VR -
i just played a bit elite on the dk2 from my cousin and i am still drooling.....
it must be beyond belief how exciting it must be playing Overload in VR.

i
cant
wait.

OVRload ;)
by Wookie
11 Mar 2016, 14:48
Forum: 6DoF Games Discussion
Topic: Post your Descent pilot name
Replies: 18
Views: 3466

Re: Post your Descent pilot name

Wookie - all the way through D1 - to D3
by Wookie
11 Mar 2016, 14:44
Forum: 6DoF Games Discussion
Topic: new game from Parallax software founders
Replies: 32
Views: 4681

Re: new game from Parallax software founders

SOOO MUCH WIN!
i am sooooo happy for them and us!
congratz!!!!
by Wookie
16 Nov 2015, 12:00
Forum: Ideas & Suggestions
Topic: Poxy's Controversial, Absolute Madness Suggestion Thread
Replies: 11
Views: 1650

Re: Poxy's Controversial, Absolute Madness Suggestion Thread

adressing doors and stuff:
these things "stand out" too much
2015-11-11_00002.jpg
door thingie
its a small bump but it can stop your ship
2015-11-11_00001_.jpg
bump
by Wookie
13 Nov 2015, 18:37
Forum: Flight Mechanics, Weapon Balancing & Gameplay
Topic: Afterburner speed / camera shake amount
Replies: 23
Views: 2749

Re: Afterburner speed / camera shake amount

MaxT wrote:I may have missed this in the discussion...

If you go into the Game settings in the options, you can reduce and even disable the camera shake.

I disabled mine, and no more shaking on AB use. :p

that helped me alot! thx! :)
then again - if the ship takes damage, a shake would be nice...
by Wookie
13 Nov 2015, 18:36
Forum: Flight Mechanics, Weapon Balancing & Gameplay
Topic: Flares - stick - non-stick - ?
Replies: 8
Views: 1166

Re: Flares - stick - non-stick - ?

i think the seeker missiles simply shouldnt act on flares. flares should fly straight and stick again :)
by Wookie
10 Nov 2015, 19:09
Forum: Flight Mechanics, Weapon Balancing & Gameplay
Topic: Flares - stick - non-stick - ?
Replies: 8
Views: 1166

Flares - stick - non-stick - ?

Whats up with the flares?
why are they "human" thrown flares? - gravity is a non issue? are they intended te be like that?
it kinda takes the "space-illusion" away ( or is it my d2/d3-illusion ;)
i want the old flares back - the ones that flew straight and stuck everywhere.
by Wookie
10 Nov 2015, 18:47
Forum: Flight Mechanics, Weapon Balancing & Gameplay
Topic: Lasers need more damage
Replies: 26
Views: 2713

Re: Lasers need more damage

and now a different laser topic: i think the lasers a set to high in the vision-field of the player ( HUD ) they should be set a tad downwards - away from the center of the viewing field. maybe they are just too "fat" - in visivble terms, so that its actually distracting/annyoing when shooting them....
by Wookie
10 Nov 2015, 18:41
Forum: Flight Mechanics, Weapon Balancing & Gameplay
Topic: Sub topics
Replies: 2
Views: 644

Re: Sub topics

true that!
was just a thought in case it gets too messy.
i am used to a troubleticketing system from other workplaces and schools i´ve been - but a long u have an good overview, thats all you need :)
by Wookie
08 Nov 2015, 19:21
Forum: Flight Mechanics, Weapon Balancing & Gameplay
Topic: After Burner
Replies: 8
Views: 1117

Re: After Burner

please get rid of the shaking animation of the whole hud when using the AB.
its really off-putting and its annoiying as hell - this is where i would say that it was solved perfectly in d2/d3