Search found 70 matches

by NUMBERZero
17 Nov 2015, 16:57
Forum: Sol Contingency General Discussion
Topic: An apology and a message to the dev team...
Replies: 4
Views: 1803

Re: An apology and a message to the dev team...

Hi D2Junkie, welcome to the true promised land
by NUMBERZero
17 Nov 2015, 16:51
Forum: Ideas & Suggestions
Topic: Poxy's Controversial, Absolute Madness Suggestion Thread
Replies: 11
Views: 1655

Re: Poxy's Controversial, Absolute Madness Suggestion Thread

metalgunner87 wrote:D:U's already "infamous" SOMEONE IS CHARGING!
I now know what to make as this game's first audio taunt.
*fires up Audacity and enables Stereo Mix*
by NUMBERZero
17 Nov 2015, 16:45
Forum: Flight Mechanics, Weapon Balancing & Gameplay
Topic: Flares - stick - non-stick - ?
Replies: 8
Views: 1168

Re: Flares - stick - non-stick - ?

This was a last minute change ... The old flares stuck per normal. The reason for the change was based on their ability to deflect seekers. We were finding it too easy to spam them into walls making those missiles almost worthless. There's other things we can do to cut that down (shorter fuse, lowe...
by NUMBERZero
13 Nov 2015, 00:05
Forum: Flight Mechanics, Weapon Balancing & Gameplay
Topic: Various balance stuff
Replies: 33
Views: 3247

Re: Various balance stuff

Perhaps the invul could change to an armor buff. Thisssssssssssssss. I think this would be best. In Vertigo, it is especially annoying since it isn't in an out of the way place and whoever picks it up basically can utilize it for its full duration. I've had instances where I can wail on them for a ...
by NUMBERZero
12 Nov 2015, 23:58
Forum: Flight Mechanics, Weapon Balancing & Gameplay
Topic: Flares - stick - non-stick - ?
Replies: 8
Views: 1168

Re: Flares - stick - non-stick - ?

How else are we going to stick evil mining corp executives to walls?!? ;)
by NUMBERZero
12 Nov 2015, 23:56
Forum: Bug Reports
Topic: [known issue] Small missile glitch
Replies: 12
Views: 1535

Re: [known issue] Small missile glitch

You might want to bump forward the missile spawn position a tick and increase the bounding box by a tick. Unless, of course, on your screen it makes it look like the missiles are spawning too far in front. Still, it might allow you to keep hugging the wall closely.
by NUMBERZero
11 Nov 2015, 00:35
Forum: Flight Mechanics, Weapon Balancing & Gameplay
Topic: Projectiles should use parent velocity
Replies: 4
Views: 736

Re: Projectiles should use parent velocity

So, not even a chance for inheritance at all?
by NUMBERZero
09 Nov 2015, 09:12
Forum: Technical Assistance
Topic: Game doesn't allow me to join
Replies: 10
Views: 1224

Re: Game doesn't allow me to join

Yeah, forwarding those ports fixed it. I believe port 7777 UDP was also suggested. I went ahead and forwarded that one too.

I did find it kind of strange that I was able to join that Boston server for a moment before I ended up forwarding the ports...
by NUMBERZero
09 Nov 2015, 09:07
Forum: Technical Assistance
Topic: Game doesn't allow me to join
Replies: 10
Views: 1224

Re: Can't join any servers

Do you have your ports forwarded for this beta?
by NUMBERZero
07 Nov 2015, 21:05
Forum: Ideas & Suggestions
Topic: Extra hp sub 0?
Replies: 9
Views: 935

Re: Extra hp sub 0?

In the video, it does say "Hull Damage" :V