Search found 10 matches
Search found 10 matches • Page 1 of 1
- 06 Apr 2016, 03:58
- Forum: Announcements
- Topic: Sol Contingency Progress Statement
- Replies: 17
- Views: 3036
Not to impose, but is it particularly taxing on the hardware to have the water reflection and refraction shader adjust the texel offset for reflection/refraction based on the distance from water to the reflected/refracted object (by height or l2 norm, though height is loads easier and looks about th...
- 05 Mar 2016, 03:05
- Forum: Sol Contingency General Discussion
- Topic: Top 6-DOF games in Development
- Replies: 2
- Views: 849
Fascinating, though I'm a bit surprised that you didn't mention anything about GeoCore's history (assuming it is actually the game formerly known as Core Decision, rather than something completely new using Core Decision's second working title).
Are there any plans to include weapon drops from dead players? IIRC in Descent the active primary and secondary weapons were dropped into the world and everything else was destroyed.
- 07 Nov 2015, 05:26
- Forum: Ideas & Suggestions
- Topic: [workaround] Rebinding Chat hotkeys
- Replies: 1
- Views: 285
Could we please have a way to rebind the chat hotkeys? I use RDFG YH (with E and T to bank) and it means I don't have the default chat hotkeys available.
While Descent 3 may not be popular now, it wasn't too hard to find several games at any time 10 years ago, and it was also the last major 6DoF game for a lot of people (myself included, Strike Vector didn't do it for me, Miner Wars is more of an MMO, and nothing recently made has the tunnel rat feel...
- 07 Nov 2015, 04:07
- Forum: Flight Mechanics, Weapon Balancing & Gameplay
- Topic: Tri-chording
- Replies: 4
- Views: 595
I was experimenting a bit with PG on stream, and testing whether tri-chording (that is, velocity isn't normalized, so moving along all 3 axes at once gives you a sqrt(3) times speed boost) works. I didn't do any rigorous tests, but what little I did suggests it does. Is this true? Note that I'm fine...
When I have multiple missile types available, it would be nice if there was a number near the missile type's name showing how many of those missiles I have. It looks like there is enough space, and it would help to know before switching what I can sensibly switch off to.