Search found 3 matches

by jakobdo
07 Nov 2015, 07:37
Forum: Flight Mechanics, Weapon Balancing & Gameplay
Topic: [not in PG] Rounded ship collision
Replies: 6
Views: 794

Re: Rounded ship collision

Please make the ship's collision detection more like a sphere than a box. As it stands, it can be easy to get caught on map geometry, but a spherical collision box means that, even if part of you hits the top of a doorframe, it'll push you down instead of totally stopping you. Glad you bring this u...
by jakobdo
06 Nov 2015, 07:58
Forum: Flight Mechanics, Weapon Balancing & Gameplay
Topic: Mouse control
Replies: 4
Views: 642

Re: Mouse control

I got it thanks.
by jakobdo
05 Nov 2015, 13:24
Forum: Flight Mechanics, Weapon Balancing & Gameplay
Topic: Mouse control
Replies: 4
Views: 642

Mouse control

Hello, this is my first post to the beta forum, so i hope this is "ok" to post my question in here. I have just player the SolC multiplayer, but i was irritated by when i move the mouse up, my plane goes down and vice versa. I want my plane to go up, when i move the mouse up and vice versa. I have t...