Search found 10 matches

by toon_ninja
08 Nov 2015, 11:56
Forum: Flight Mechanics, Weapon Balancing & Gameplay
Topic: Ping issues.
Replies: 2
Views: 463

Ping issues.

I find it impossible to play with this 320+ ping.

There has to be a way of smoothing this. I will average 60-80 on any other game either console or PC, but this is just something else.

Any ideas?
by toon_ninja
06 Nov 2015, 10:36
Forum: Ideas & Suggestions
Topic: Hardware Profiles
Replies: 7
Views: 883

Re: Hardware Profiles

Running on my laptop.

ASUS Lamborghini
Windows 7 Ultimate
Intel i7-2630QM @ 2.00GHz
16GB DDR3 1333 RAM
NVIDIA® GeForce® GTX 460M GPU
WD Blue 750GB HDD
by toon_ninja
06 Nov 2015, 10:25
Forum: Bug Reports
Topic: A few things already
Replies: 8
Views: 1116

Re: A few things already

This is a hardware issue caused by a number of known factors. -AMD chip with vNidia graphics -Windows 8/10 not understanding full game files. (It only recognizes the game launcher, thus needing very little graphics power and the GPU not kicking in.) -Either the nVidia or Catalyst control GUI is havi...
by toon_ninja
06 Nov 2015, 10:21
Forum: Bug Reports
Topic: [duplicate] Outside-map glitch on icebreaker
Replies: 5
Views: 708

Re: Outside-map glitch on icebreaker

Could we maybe just include a door and some level barriers around the outside. The map is idiotically huge. See http://forum.preparefordescent.com/viewtopic.php?f=29&t=593 for just how big it is. I love open air dog fights. Could this maybe be added to the level? With no weapons or refueling station...
by toon_ninja
06 Nov 2015, 10:03
Forum: Ideas & Suggestions
Topic: pbau5's Suggestion Thread
Replies: 5
Views: 838

Re: pbau5's Suggestion Thread

1 - Auto orientate - CMD [WALK] 2 - KA - How many hits to you need to land an assist? As soon as they heal, do you still get an assist if someone nukes them? Personally I think a KA counter would only work for the second last hit. And when you have high fire rate weapons this becomes moot. 3 - Again...
by toon_ninja
06 Nov 2015, 09:55
Forum: Ideas & Suggestions
Topic: Enemy display
Replies: 2
Views: 490

Re: Enemy display

Debug mode lets you do this. Ive had a look at most of the command inputs and object names but I dont think we can enable it with the build we have.
by toon_ninja
06 Nov 2015, 08:29
Forum: Bug Reports
Topic: [Fixed] Looks good from the outside
Replies: 8
Views: 1080

Re: Looks good from the outside

Image

Not sure about this bit though...
by toon_ninja
06 Nov 2015, 08:06
Forum: Bug Reports
Topic: [Fixed] Looks good from the outside
Replies: 8
Views: 1080

[Fixed] Looks good from the outside

Icebreakers level is huge! But I dont think it was meant to be this big...

Image