Search found 64 matches

by InVader
07 Nov 2017, 15:02
Forum: Sol Contingency General Discussion
Topic: This thing dead?
Replies: 6
Views: 1677

Re: This thing dead?

Nice to see an update, I've been wondering what happened after all these years. I still have the latest version archived, just in case :D I was actually looking for this project to come out on top, because it didn't try to do any gimmicks, other than staying true to the original formula. No pixel-ar...
by InVader
18 Dec 2015, 21:10
Forum: Flight Mechanics, Weapon Balancing & Gameplay
Topic: "Fixing" the Ion Cannon and others ideas
Replies: 37
Views: 3648

Re: "Fixing" the Ion Cannon and others ideas

TBH, I'm not personally all that happy with the Ion projectile, which is my bad cuz I made this one. It's made from two meshes - one stretched oblong shape to give it a good thickness from any side view - and a corona cap on the front so the person shooting it can see it too (other wise its a tiny ...
by InVader
18 Dec 2015, 21:08
Forum: Flight Mechanics, Weapon Balancing & Gameplay
Topic: Overhaul suggestion
Replies: 2
Views: 563

Re: Overhaul suggestion

To be honest the fact that the atlas is only useful in long range corridors is what makes it balanced. It's the enemy's fault for taking that fight rather than going around and flanking :T But yeah, it does over 60 damage, which kills you even if you have a boosted shield, along with hull damage. Ma...
by InVader
16 Dec 2015, 23:29
Forum: Flight Mechanics, Weapon Balancing & Gameplay
Topic: Afterburner speed / camera shake amount
Replies: 23
Views: 2749

Re: Afterburner speed / camera shake amount

Eh... I have the camera shake effects disabled, mostly because of the FoV zoom effects. Very disorienting on the dispersion and the afterburner.
by InVader
16 Dec 2015, 23:26
Forum: Flight Mechanics, Weapon Balancing & Gameplay
Topic: R4, or what not to do
Replies: 13
Views: 1211

Re: R4, or what not to do

I myself feel indifferent about the ship's speed. Yeah, it's slow, but the afterburner is really good now and I've managed to get away a couple of times using trichording. It's hard, but if you use it the smart way, it helps. Having trichording in the game definitively raises the skill-ceiling, but ...
by InVader
16 Dec 2015, 22:43
Forum: Flight Mechanics, Weapon Balancing & Gameplay
Topic: R4 impressions
Replies: 1
Views: 430

R4 impressions

okay, played a couple of hours today, although with high ping. I really like the afterburners right now. Congratulations on improving performance on Neptune. FPS still goes below 60 or even 50 from time to time, usually in the room with the Ion cannon and the little automap hologram, but it's a lot ...
by InVader
14 Dec 2015, 14:11
Forum: Ideas & Suggestions
Topic: R4 vs. moving on to UE4
Replies: 4
Views: 806

R4 vs. moving on to UE4

I wasn't really sure where I should be posting this... So I've read that some of the things necessary for this game to work well and be well balanced (mines, auto-align, weapon drop, proper joystick support, performance etc.) are not possible for you guys to handle in UDK, but might be easily done i...
by InVader
03 Dec 2015, 14:33
Forum: Flight Mechanics, Weapon Balancing & Gameplay
Topic: Afterburner speed / camera shake amount
Replies: 23
Views: 2749

Re: Afterburner speed / camera shake amount

I think the AB needs more speed. I don't use it much because I honestly can't tell the difference and the shake makes it not worth it for me. Yeah I also feel like the afterburner is a bit too slow. Trichording might actually give you more speed than the afterburner. Since we are here, trichording ...
by InVader
03 Dec 2015, 13:14
Forum: Ideas & Suggestions
Topic: Poxy's Controversial, Absolute Madness Suggestion Thread
Replies: 11
Views: 1650

Re: Poxy's Controversial, Absolute Madness Suggestion Thread

adressing doors and stuff: these things "stand out" too much 2015-11-11_00002.jpg THEY ABSOLUTELY SHOULD! Good sense of direction and easy navigation is key! You can't even begin to imagine how disoriented most people get from 6DOF games. Sure, we don't mind, we are used to it, but there are people...
by InVader
03 Dec 2015, 12:59
Forum: Ideas & Suggestions
Topic: When do folks play?
Replies: 5
Views: 887

Re: When do folks play?

I stopped because there is no persistent EU server. Only a US server. I really don't feel like playing 150+ ping all the time.

Tbh, this should be dev's responsibility to setup one server in most major regions.