Search found 80 matches

by Urungus
10 Nov 2015, 00:11
Forum: Bug Reports
Topic: [listed] (bounce weapons) Ion Cannon and Flare resets door
Replies: 5
Views: 794

Re: (bounce weapons) Ion Cannon and Flare resets door

I couldn't recreate this. Perhaps it's just this one door? I was in Vertigo at the time. Upon further review, it only happens on the doors that have just enough of those tabs sticking out. Have it sink down about half way further and it looks like you're unable to have the same effect. Ok, I've just...
by Urungus
10 Nov 2015, 00:10
Forum: Bug Reports
Topic: Small audio bug
Replies: 8
Views: 942

Re: Small audio bug

MadMax1998 wrote:I don't think the engine has that feature in UDK. It selects whatever is the default on startup (check your log).
Understood. Thanks.
by Urungus
10 Nov 2015, 00:08
Forum: Flight Mechanics, Weapon Balancing & Gameplay
Topic: [listed] Disable invuln & cloak when <4 players
Replies: 10
Views: 1352

Re: Disable invuln & cloak when <4 players

Earthshaker wrote:Slightly offtopic but sort of related - perhaps add some mechanic where the invuln spawns at a random location in the map rather than at fixed points?
This was actually discussed in another thread. It's a good idea.
by Urungus
09 Nov 2015, 23:48
Forum: Ideas & Suggestions
Topic: Missile Friendly fire
Replies: 3
Views: 555

Re: Missile Friendly fire

Agreed.
by Urungus
09 Nov 2015, 17:54
Forum: Bug Reports
Topic: Small audio bug
Replies: 8
Views: 942

Re: Small audio bug

Agreed. Would it be too difficult to have an in-game selector to pull from your audio devices so you can change without Alt-Tab?
by Urungus
09 Nov 2015, 17:52
Forum: Flight Mechanics, Weapon Balancing & Gameplay
Topic: Various balance stuff
Replies: 33
Views: 3226

Re: Various balance stuff

I totally second the idea of server options to configure the weapons / invulns / cloaks that spawn, or are allowed. Seconded. Perhaps an optional behaviour that changes invuln into a "health keg" style item and boosts your shields to 200 regardless of their current charge. This actually sounds like...
by Urungus
09 Nov 2015, 07:32
Forum: Flight Mechanics, Weapon Balancing & Gameplay
Topic: Various balance stuff
Replies: 33
Views: 3226

Re: Various balance stuff

Invul makes the afterburner non-functional maybe? Kinda like all power is focused on shields instead of the engines? That way you can escape a player who has it easier? Maybe have it get "shattered" by an Atlas? Need more ideas. Yes, something along those lines. Coordinating events across multiple ...
by Urungus
09 Nov 2015, 07:28
Forum: Flight Mechanics, Weapon Balancing & Gameplay
Topic: Fixing Big MAC (suggestions)
Replies: 19
Views: 2082

Re: Fixing Big MAC (suggestions)

The MAC travels between 3000-6000 UU per sec depending on charge. The Gatling is faster at 7000 UU per sec, which is twice as fast as the lasers at 3500 UU per sec. A UU is an Unreal Unit, which for all intents and purposes in our game is meaningless... but for rough measure, the Eclipse is about 1...
by Urungus
09 Nov 2015, 07:24
Forum: Ideas & Suggestions
Topic: [listed]It's a pretty HUD, but it needs to be more readable.
Replies: 4
Views: 715

Re: It's a pretty HUD, but it needs to be more readable.

Is it possible to make the HUD scalability and perhaps transparency seperate sliders?