Search found 103 matches

by Whiteshark
01 Dec 2015, 14:34
Forum: Ideas & Suggestions
Topic: More brightness to flares
Replies: 5
Views: 687

Re: More brightness to flares

Make flares chargeable :D Short charge is for door opening, while a well charged flare can lit a big dark room. Like why not?
by Whiteshark
28 Nov 2015, 14:16
Forum: Ideas & Suggestions
Topic: More brightness to flares
Replies: 5
Views: 687

More brightness to flares

Flares are too dim atm to light up areas. Make proper magnesium flares that make you half blind when you stare at them for long enough. Also, I don't know what the homer messing feature is, but I haven't seen it affect the gameplay and I don't think it is that important feature anyways.
by Whiteshark
27 Nov 2015, 20:53
Forum: Technical Assistance
Topic: The joystick development thread
Replies: 35
Views: 3390

Re: The joystick development thread

T16000m still roll or throttle not recognized without wrapper.
by Whiteshark
14 Nov 2015, 10:55
Forum: Flight Mechanics, Weapon Balancing & Gameplay
Topic: "Fixing" the Ion Cannon and others ideas
Replies: 37
Views: 3615

Re: "Fixing" the Ion Cannon and others ideas

Having played more I think the Ion cannon is a pretty fun weapon, and the only acts needed to balance it is to reduce the energy cost, nerf MAC and make lasers stand out from them more. You can either make lasers slower and more powerful, or the ion cannon much slower. I prefer the fast rate of fire...
by Whiteshark
14 Nov 2015, 10:51
Forum: Flight Mechanics, Weapon Balancing & Gameplay
Topic: Lasers need more damage
Replies: 26
Views: 2694

Re: Lasers need more damage

I play with a stick and fare ok with MAC, although I agree the weapon shouldn't be quite as precise (like a very small margin). Now as for lasers, I agree they are too fast and too weak. Ion cannon is actually a superb weapon, being easy to hit and dealing damage even with close hits. Now that I've ...
by Whiteshark
13 Nov 2015, 20:37
Forum: Flight Mechanics, Weapon Balancing & Gameplay
Topic: Lasers need more damage
Replies: 26
Views: 2694

Re: Lasers need more damage

Weapons are balanced when experienced pilots can use any of them vs other experienced pilots, with situational advantages to all of them that don't still dominate the gameplay. Then how the balance is achieved should also be done so that they don't create too big situational advantages by gameplay-u...
by Whiteshark
13 Nov 2015, 18:42
Forum: Ideas & Suggestions
Topic: rework big MAC particles
Replies: 4
Views: 837

Re: rework big MAC particles

Add some colour to the stream. D3 had this fantastic idea of making the screen fade to black and flash with some actions on the map. SolC should look like a proper nightclub / disco when it's finished. :D
by Whiteshark
12 Nov 2015, 16:43
Forum: Ideas & Suggestions
Topic: rework big MAC particles
Replies: 4
Views: 837

rework big MAC particles

I find it hard to see whether my MAC shots have hit or are going to hit, because the spearhead does not come up from the tail. I also think the weapon is the least brutal looking one at the moment, since it's just two thin streams of blue laser streams (and a bit too similar to lasers!). It doesn't ...
by Whiteshark
12 Nov 2015, 14:22
Forum: Technical Assistance
Topic: The joystick development thread
Replies: 35
Views: 3390

Re: The joystick development thread

The wrapper works perfectly with me, so I'm good waiting for the convert to ud4.
by Whiteshark
11 Nov 2015, 19:31
Forum: Ideas & Suggestions
Topic: over-Power-ups (suggestions)
Replies: 5
Views: 668

Re: over-Power-ups (suggestions)

Too bad you had to get rid of it. Making the powerup either drop or be transferred would make you want to run less and fight more!
Also no I actually don't have Destiny. :? I'm not sure where I got the idea but it's not that original anyways.