Sol Contingency FAQ

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MadMax1998
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Sol Contingency FAQ

Postby MadMax1998 » 10 Apr 2015, 16:16

What is Sol Contingency?

Sol Contingency is a six degrees of freedom (6DoF) first person shooter in the veins of classic games of the same genre such as Descent and Forsaken. It puts you in a small fighter ship, armed to the teeth with lasers and missiles, and lets you explore underground caverns, installations and architecture inside moons and planets of our solar system. Your mission: stop an onslaught of mining machines and robots that have gone berserk (single player and co-op campaign), or go head to head against other fighters in a close combat dogfight in multiplayer! It's a fresh take on a classic formula that fans of the genre have been missing for a long time, and we bring it back.

Who is making Sol Contingency?

MadMax1998 (admin here on the forum) started out coding a prototype of a 6DoF flight model in UDK, the Unreal Development Kit, in 2012. When this prototype was shown to the world, a lot of people jumped on board to help develop a full game, essentially reviving a genre that was dead for a long time. In two years, a small team was formed that includes DuderSeb (from The Ascent Project), 1/2Hawk (from R.A.T.S.), musician and sound effects specialist metalgunner87, and other die-hard 6DOF fans who joined in on the project as it started getting off the ground. We are a small team with most of us being non-professionals, based in North and South America as well as Europe.
Since this is the first time for many of us to undertake a full-scale game design project, things are taking a bit longer, but our followers and fans have been incredibly patient and we want to thank everyone for their continued support. We rely on you to get the game to the finish line as we plan a Kickstarter campaign for later, to speed up development.

When will Sol Contingency be released?

Proving Grounds is out. Get it from here.

What about Kickstarter? I want to give you my money!

With the intial release of Proving Grounds, we are trying to go a difference route when it comes to funding of further development of Sol Contingency. We are thinking more about donations rather than a full-on Kickstarter campaign, at least in the beginning. We still have to work out the details.

What does Proving Grounds include?

The demo we call Proving Grounds was meant to be very basic, showing off the gameplay more than beautiful assets, and was to be released quite a while ago. Along the way, some of our artists started building beautiful things and we decided to go the extra mile and make this first outing of our game a much more fleshed-out thing, which is why it took longer to make. As a result, while it is still an incomplete version of Sol Contingency (not having all the weapons, no single player campaign, etc.), it will give you a very good impression of the quality that we strive for.

Proving Grounds includes:

- Three maps for multiplayer action in close quarters, suitable for a small to medium number of players. Up to 16 players are supported in total.
- Deathmatch and team deathmatch game modes.
- Steam support: host your server on Steam so others can find your game easily.
- IP hosting: for non-Steam users and dedicated server admins.
- The Eclipse, our primary player ship, and the Talon, a sort of trainer-like hover vehicle, in various colors for multiplayer.
- Five primary weapons ranging from lasers to a gatling gun to ion blasters.
- Four secondary weapons, including dumbfire and homing missiles.
- Support for keyboard, mouse, controller and flight stick input (via XInput).

What do I need to play Proving Grounds?

A PC running Windows 7 or up (Windows 10 is compatible), a dual-core processor comparable to an Intel Core i3, 2 GB of RAM (4 GB recommended) and a GeForce GTX 200 series card or comparable (everything from GTX 260 up can play the game nicely). The game also works with GeForce 8 series cards, but performance may be low. Laptop graphics chipsets from Intel can run the game, but very slowly. We recommend a proper Nvidia/AMD chipset.

Generally speaking, if your rig can run Unreal Tournament 3, Gears of War or BioShock 2, it can run our game.

Linux and MacOS are not supported with Proving Grounds, but the full game (made with Unreal Engine 4) may support Linux and/or MacOS.

Will Proving Grounds be released on Steam?

A Steam release is still in discussion. Regardless of this, Steam can be used to host and find game servers as described above. The closed beta we launched today requires Steam because we tie your beta key to your Steam account.

What have you done to make sure it feels right?

For starters, Sol Contingency is being developed by die-hard 6DoF fans fueled by nothing but a deep passion for the genre and gameplay style. Since they were first implemented a couple of years ago, Sol Contingency's flight mechanics have been meticulously tested and tuned in order to remain true to to those of the old games we all know and love. We have involved a number of veterans from the 6DoF community in first rounds of testing, and now it's your turn if you get in to the closed beta!
Our deepest wish is that Proving Grounds' flight model and gameplay mechanics feel right at home if you are a veteran like us. Furthermore, the very purpose of releasing a free demo (Proving Grounds) is to collect and critically analyze your feedback - that way we can assure that the full game is fully dialed in to provide the right experience for us all. This is also what the beta is for, so that the full release of Proving Grounds will be even better when it arrives.

Everyone will be welcome to participate and give their feedback; from veterans to newcomers. With Proving Grounds, we will give you an unparalleled opportunity to test everything that has gone into Sol Contingency before it goes into actual full development. We also want to prove to you first hand that we have plenty to show and are not fooling around!

Will your game include MOBA-style multiplayer, purchaseable in-game items or subscriptions?

No.

Can I choose from multiple ships in Proving Grounds?

Yes! We give you two beautiful ships: the Eclipse, our primary showcase of design language for Sol Contingency, and the Talon, which was made for testing but proved popular with fans when they saw it in video footage, so we decided to include this ship as well. It's got a helicopter/hovercraft type of look to it and is a definite alternative to the Eclipse.

Will Proving Grounds be mod-friendly? Can I build maps?

We plan to support mapping directly once the full Proving Grounds release is out. We will give you advice (through tutorials and the forum) on how to set up UDK and provide you with an asset kit that you can use to create maps for Proving Grounds using the same assets we did. We want to make sure that players will keep entertained beyond the initial phase after release, and since we will be busy making the full game, we encourage community mapping! That said, modding (as in, changing the game code) will not be possible at this time. Content mods may be possible to an extent; however, we still have to figure out the technical bits behind that.

Where can I go to discuss Sol Contingency and stay up to date?

Go to our website for the latest, and also check out our Facebook page. You can also follow our new Twitter and visit this community forum to talk to other 6DoF fans and directly to the developers.

See you in the mines!
Max
Sol Contingency Programming Lead
Sol Contingency Website
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Re: Sol Contingency FAQ

Postby 6DoFan » 10 Apr 2015, 17:12

MadMax, these games have a completely different atmosphere. I don't even know what will be better in the end. Though of course it would be nice to NOT only have the Steam version. In my opinion this is a great advantage. In any case, I support you.
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Re: Sol Contingency FAQ

Postby homeyduh » 10 Apr 2015, 19:05

Don't worry, the game isn't Steam only. As he said, there is Direct IP connection for non-Steam pilots.
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Re: Sol Contingency FAQ

Postby Vertigo Fox » 11 Apr 2015, 02:09

I had a random thought: 6DoF combat would probably make a decent specator E-Sport. I might do some research to see if we can make an application for our game to different competitive leagues (like ESWC) once Proving Grounds is out.
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Re: Sol Contingency FAQ

Postby LotharBot » 11 Apr 2015, 03:37

Really enjoying the new videos. And definitely looking forward to the potential for e-sports. I already try to get demos from guys like Jediluke and Mark392 whenever they have a close match.
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Re: Sol Contingency FAQ

Postby Vertigo Fox » 11 Apr 2015, 14:32

If Max likes the idea we should probably start a new thread for it, whether it's public or private. I've got the ball rolling in the meantime and I think it might be a good idea to let the community see this as it's happening, if we go ahead with it.
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Re: Sol Contingency FAQ

Postby 1DVD4D2UDK » 14 Apr 2015, 06:08

C☺☺L! FAQ's MAX! :D

Lookin good! Can't wait for the release! :)
After closing your browser, it'll be with you - in back of your mind
waiting to inspire you, by what you've seen, heard, or read today
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Re: Sol Contingency FAQ

Postby MadMax1998 » 23 Apr 2015, 15:10

Updated the FAQ up there and on the website with q's about system requirements and other game elements.
Max
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Sol Contingency Website
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homeyduh
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Re: Sol Contingency FAQ

Postby homeyduh » 23 Apr 2015, 15:58

My laptop has the Intel video chipset :( that's why I have so many problems with my FPS lol
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Re: Sol Contingency FAQ

Postby 6DoFan » 23 Apr 2015, 21:09

That's why I bought a powerful system unit :D

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