No Social Media Updates

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Presjar
Posts: 10
Joined: 17 Apr 2016, 08:07

No Social Media Updates

Postby Presjar » 31 Jan 2017, 14:37

Hi Team,

Back when Proving Grounds was released it was great to see updates on the project and how things had been progressing. There was a bit of a community vibe going on the forums.

As there have been no Twitter/Facebook posts since June 2016 It seems like everything has just fallen through and we will never see the results from all work the team put in over the years.

Looking forward to hearing more soon!
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Yoshimitsu
Beta Tester
Posts: 164
Joined: 16 Apr 2013, 04:51
Location: Upstate New York USA
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Re: No Social Media Updates

Postby Yoshimitsu » 15 Feb 2017, 00:33

Still here too hoping for news. Sol C is still the best multiplayer fun I've ever had, and with a few more maps I'd probably be playing it a lot more.

Wishing the team well.
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Vertigo Fox
SolC Team
Posts: 710
Joined: 08 Nov 2012, 00:06
Location: Domain Error

Re: No Social Media Updates

Postby Vertigo Fox » 15 Feb 2017, 16:51

Not sure I should be saying it, but honestly I'm not sure what's been going on either. Sounds like 1/2Hawk and Seb might know something, but they haven't been here for a little while -- I'm gonna try and get in contact and hopefully share what I find.
Sol-C Pet Cat
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Isthay ignatureshay oesn'tday eallyray aysay anythingyay.
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MadMax1998
Site Admin
Posts: 1544
Joined: 07 Nov 2012, 13:43
Location: Berlin, Germany
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Re: No Social Media Updates

Postby MadMax1998 » 21 Feb 2017, 20:09

AFAIK, development was halted as Seb, metalgunner and Hawk wanted to focus on making it a VR title. But I'm not sure what they are working on if anything, haven't heard from them in a long time.

I myself left after we were done releasing PG. It's been a fun ride but I was burnt out by the long development cycle. It was my first complete game and as such left quite a mark on me. I do want them to continue Sol-C, but it's their choice to come here and say something.
Max
Sol Contingency Programming Lead
Sol Contingency Website

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