I'm not real partial to rap, no matter who's singing it - except maybe the science videos on www.colorpulse.com
BTW, you do know that www.dropbox.com can play audio formats right?
Without having to DL them first!
That's good to know, but unfortunate for simple dreams of importation!1/2Hawk wrote:Nope. UE4 doesn't use packages anymore and it accepts literally nothing straight from UDK. Each of your individual assets is now stored as a unique *.UASSET file in UE4. This is kinda nice in that it makes it way easier to migrate a very specific sub-set of assets between builds or projects, and when you change one small thing you don't need to update the rest of the team with a whole huge package file ... but it is a lot more pieces to keep up with and manage.
Although I have noticed that UDK does import just about any type asset through the T3D extension, and I'm wondering if UE4 has at least kept that bit of legacy in some form or another?
Automagical anything is cool to use, especially when it saves time for more creative endeavors!I do like how all the migration stuff works automatically though - like, say you wanted to move the Pyro into another project. UE4 will say hey you're gonna need these 5 textures, these 2 materials, this skeleton, those 18 sound fx, etc instead of having to try and find all the reference links yourself.