I recently found this video about game design:
Jonathan Blow: How Mainstream Devs Are Getting It Wrong
I think we're doing it right!

Moderator: SolC Development Leads
Cool!Shroudeye wrote:Also, I've been reading this book from Jesse Schell, "The art of Game Design". I suggest it to everyone interested in game design, it is a really good read.
While I didn't read the whole article, I found it useful for gaining some incite into regular retail gaming development.BALANCING ACT - Read more...
In addition to their target hardware, developers also need to decide on a minimum specification or "min spec" for running their game. This presents its own challenges and headaches but is necessitated by economics."It's the slowest, most annoying system that you intend to support with your game," Georgeson said. "(You have to) figure out how far back in time you'll want to support (hardware) in order to get the biggest audience share you can get.""To a certain extent, it's a process of driving the bus over weaker and weaker bridges until one of them collapses."
Code: Select all
O ONa
|| ╱
O ᚔ P
╱ ╲
H₂C = C O ONa
╲ ╱ ← this one should be double! :|
P
| ╲
ONa ONa
It seems there are many specific trade offs to be considered while constructing Scaleform content: Bitmaps vs. Vector graphicsTrent Hawkins wrote:B... but... what for is this?
Wait, I read more carefully cool idea for schematics on visuals. However bare in mind that while truetype fonts might save space, so will any vector shape for that matter. so why don't we just draw raster svgs from scratch for that?
Users browsing this forum: No registered users and 1 guest