Forum User Announcements

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1DVD4D2UDK
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Re: Forum User Announcements

Postby 1DVD4D2UDK » 08 Jan 2015, 06:37

DuderSeb wrote:wat happens ifin t he rush ofthe gaim u go an typ lik dis?
(That Spanish translation actually makes no sense, BTW)
Really! Because the reverse translation goes right back to what I used in the first place, and I played it for my Mexican Brother in law and he said it was a bit fast - but he could still understand the meaning.
But you make a very good point about gamers typing skills while playing a game! :D

MadMax1998 wrote:I guess it's safe to say we won't be including translation software.
I was going to do a German translation too, but the language setting in the link is really only for English and Spanish! :|
Since the only other online translators I've found don't make it very easy to use the links the way I did as an inline TTS audio link.

Vertigo Fox wrote:And there's the fact automated translators can't translate very clearly anyhow.
Certainly more understandable than an automatic translation.
Although many third world countries are just now being able to play even D1 & D2, the enthusiasm for a game like Descent still remains, while in relation to your response - most dissimilar cultures can still relate to each other, even with the most basic desire as playing a cool game.
As long as the general meaning of the content of a message is translated, communication will continue - spreading the word in whatever language is prevalent!

Duper wrote:I think you'd be surprised at the size of the German community. Remember, it was two Germans that gave us Dxx and D2x-XL. :)
Bullseye! :D
Since many cool apps have been developed by forward thinking individuals with the skills to do so, no matter what language they speak - their creative efforts are still enjoyed by the multilingual techno society in which most of us live.
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Vertigo Fox
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Re: Forum User Announcements

Postby Vertigo Fox » 08 Jan 2015, 13:53

It's not a question of whether, in an ideal world would it be nice to have. I think it's more a question of how much development time it would take to implement into the game, when that time could be focused on the actual experience of playing the game. I'm not arguing whether it would be a nice feature -- it would be. I just don't think it's wise to make it a priority during development.

BTW in that ideal world PV = nRT :P
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Re: Forum User Announcements

Postby homeyduh » 08 Jan 2015, 16:18

Vertigo Fox wrote:BTW in that ideal world PV = nRT :P


And V1/R1=V2/R2, etc...yes I agree with you, but then we needed to learn about stupid Gauss and so forth :( that's what Chem 2 teaches us: the world is not ideal. I'm fortunate enough to not have to have taken inorganic or anything lol XD
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DuderSeb
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Re: Forum User Announcements

Postby DuderSeb » 08 Jan 2015, 16:42

1DVD4D2UDK wrote:Although many third world countries are just now being able to play even D1 & D2

Wow... that is quite a condescending statement.
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Re: Forum User Announcements

Postby 1DVD4D2UDK » 08 Jan 2015, 20:50

DuderSeb wrote:
1DVD4D2UDK wrote:Although many third world countries are just now being able to play even D1 & D2
Wow... that is quite a condescending statement.
I'm a bit surprised at that response for sure, but depending on the reports you read - many different opinions could be developed.
https://www.google.com/search?q=3rd+world+computer+technology+economic+stats

So the general feeling for what I posted is still a positive one, regarding all the creative minds that could be interested in a progressive game like SolC - so if the efforts towards porting custom descent maps beared fruit, then some of the new INT based mappers could be acknowledged and used as a basis for new UDK map ideas.

In essence, most any foreign centric player base would invariably be from the upper and higher middle class families that can afford new technology - let alone be online with it, to be able to connect and play on a UDK game server.

I'm not saying to drop everything and try this, I just think that nobody should be excluded from at least trying to participate in this very cool project - 'Bar None!', and as I've mentioned before, cool new ideas can come from anywhere! :D

This is a very good example of international creativity, with a Russian conversion of Descent:
https://www.youtube.com/watch?v=b9Vg91GmQgw#t=90
Last edited by 1DVD4D2UDK on 06 Jan 2016, 05:51, edited 1 time in total.
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Re: Forum User Announcements

Postby MadMax1998 » 09 Jan 2015, 00:15

I think you'd be surprised at the size of the German community.

The fact this project was started and is led by a German guy should prove this point. Still I'm perfectly comfortable speaking English while doing it, as is most of the rest of the German Descent community. Video game localization is bigger now than in the 90s, that's true, but while localizing the in-game text is something we could pursue, automatic translation of chat messages is highly unlikely to work reliably, plus it's not featured on any modern game I know.

On the contrary, if people don't like to interact in English, they will just play on servers hosted in their countries, which also works great for latency.

This topic is moot IMO.
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Re: Forum User Announcements

Postby 1DVD4D2UDK » 09 Jan 2015, 21:21

Thanks for all of your input, it is very appreciated! :D

MadMax1998 wrote:I think you'd be surprised at the size of the German community.
Hmm, not really - since many larger countries already have well established English speaking communities.

The fact this project was started and is led by a German guy should prove this point. Still I'm perfectly comfortable speaking English while doing it, as is most of the rest of the German Descent community. Video game localization is bigger now than in the 90s, that's true, but while localizing the in-game text is something we could pursue, automatic translation of chat messages is highly unlikely to work reliably, plus it's not featured on any modern game I know.
True, and while digging deeper into the UE3 localization via Gears Of War on UDN - the effort required to implement the many languages in text and/or audio would easily be quite a bit to handle on a single project, that was the main reason I had suggested using free external site translators similar to the links I posted earlier.

On the contrary, if people don't like to interact in English, they will just play on servers hosted in their countries, which also works great for latency.
As usual, you're right about that too!

I guess I was getting ahead of myself reading about the near real-time translator work that's been done over the past decade with MS, and currently being integrated with Skype.
MS Demos Breakthrough in real time translated conversations.

Simply put, breaking down barriers to creativity and innovation is no easy task!
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Re: Forum User Announcements

Postby 1DVD4D2UDK » 14 Jan 2015, 01:40

Man! NextGen games are getting so realistic, it's almost hard to tell the difference between movie & game content:
TOP 10 MOST WANTED GAMES 2014 - 2015 (+NEW INFO) | HD

Most all of them have little in common with what's being created here excepting of course, survival as a motivation) and maybe a few games like 'No Man's Sky' - or 'Star Citizen' with flight mechanics, but none are even remotely similar in gameplay or storyline aspects.

So, with a much sought after replacement to fill the void - it's bound to attract players from all types of game genres, even ones we wouldn't anticipate.
Simply to experience the raw feeling of 6DoF! :D
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Re: Forum User Announcements

Postby sigma » 14 Jan 2015, 18:41

If Descent will be the same quality, I'm selling my jeep and I will ride a VW Polo, but I'll buy Sony VPL-HW30ES
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Re: Forum User Announcements

Postby 1DVD4D2UDK » 14 Jan 2015, 21:57

Hah! Anything for more realism in the game aye?
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