MadMax1998 wrote:In short: no, as of now we don't plan to add features to PG or make it public domain. We do plan to support you guys making maps for it as best we can, and we will make sure that there will be a place to put your content for the full game.
Well, I was hoping for slightly different answers - but it is your show, and it must go on!
DuderSeb wrote:Therefore, all existing UDK assets will be done-over, upscaled, and re-baked to accommodate to PBR shading and all future assets will be developed under PBR workflow.
This is one of the aspects of UE4 I'm personally most excited about.
So, SolC in UE4 will look even more realistic than it already does in Proving Grounds! Yay!
HomeyDuh wrote:Do you mean to delete the tutorial on how to make the 6dof gameplay? Because just yesterday I was able to Google it up.
You'll still be able to go0gle it, but the link won't work after it's taken down.
So, I guess making use of your 6dof tutorial for a mod is a no go now!?!
Oh well, you can't stand in the way of progress - so it's best to give a wide berth, or get run over.
So, I'll try and keep up - with another drive, some more memory on the way, and hopefully another MB to put ½Hawk's GTS's into . Which I still plan on reimbursing you through PayPal as you suggested. After that I can concentrate on getting UE4 installed.
As a side project, I guess I could figure out how to extend Brold9999's initial 6dof controller for UT2 that's on the BU Wiki or ModDB & SourceForge for Both UT2 & 3 in UT Space Battle.