A mapping pseudo-tutorial

Got a specific question or suggestion on the game? You ask, the developers answer.

Moderator: SolC Development Leads

Post Reply
User avatar
SolC Team
Posts: 888
Joined: 21 Feb 2014, 20:32
Location: El Paso, Texas, US

A mapping pseudo-tutorial

Post by homeyduh » 27 Mar 2015, 19:28

Over the past year, I've made 5 maps in UDK for SolC, 4 of which were fan-made. I almost gave up a Couple of times because I was pretty bad. As you guys may know, my 4th map, Triaxiality, broke through. In my pseudo-tutorial, I cover some basic-moderate level tricks/mistakes I learned from. I don't go over extremely basic things, like UI or anything. I hope it helps some of you aspiring fan-mappers. If you have any questions or comments, PM me here in the forums.

https://docs.google.com/document/d/1ROX ... cslist_api
Sol Contingency mapper, Descent 1 and 2 fan, Community Relations, and all-around nice guy.

Twitter: @homeyduh

User avatar
Posts: 2655
Joined: 08 Nov 2012, 00:10
Location: Pioneer, CA

Re: A mapping pseudo-tutorial

Post by 1DVD4D2UDK » 16 May 2015, 20:09

Awesome work there HomeyDuh I'm sure I'll be able to
glean new insight into the UDK with that bit of help! :D

Faved & Saved! 8-)
:?: I'm curious why you didn't name your tutorial with something
more specific relating to SolC/PG, UDK, or 6DoF though? To allow
the chance of many more mappers finding it, that are or would be
interested in mapping for the game or even also joining the team?
After closing your browser, it'll be with you - in back of your mind
waiting to inspire you, by what you've seen, heard, or read today
http://descent-to-udk.deviantart.com http://1devilishdude.deviantart.com

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest