Copyright Conundrum

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1DVD4D2UDK
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Re: Copyright Conundrum

Post by 1DVD4D2UDK » 06 Sep 2015, 04:02

Vertigo Fox wrote:About patents yeah, but that's not the part I'm talking about.
What I mean to say is that yes it's not possible to create something original that parts of it haven't been done before, but that doesn't actually matter as much as you'd think. Artists still manage to create art and not get sued for creating art, for the most part.
~ All I'm saying is if a group of people that have studied
Art & or 3D Modelling in the traditional sense, are asked
to develop a simple concept that would show the shape &
form factor - say for a 'Reactor Core', the chance they'd
end up with very similar looking results aren't that odd!

~ That's generally why I usually try to add an abstraction
layer to most of the things I make, to get away from any
similarities to anything else that may have been created.
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Re: Copyright Conundrum

Post by 1/2Hawk » 06 Sep 2015, 07:33

When you copyright something, you're only protecting that exact expression of something - not its concept nor its form. Let's say I paint a watercolor painting of a bumblebee and copyright it - that doesn't then prevent every other artist from here to eternity from painting bees anymore. It only protects me if you come steal MY painting and claim it as YOUR own work. Otherwise, why aren't the Battlefield and Call of Duty people suing the crap out of each other constantly... those games have a very similar shape and form factor in my opinion. It's because they haven't stolen anything from each other expression (meaning each game itself). Copyrights prevent you from taking a chapter out of a story I wrote and sticking it in your book, or prevent you from sampling a loop I made singing in the shower and you trying to rap over top of it without my permission. Has nothing to do with what that story or song is about. So there is no conundrum - if you're being creative, that means you're not plagiarizing other people to begin with.

If you want to protect a unique idea, that's where you get into patent law instead. Say I invent a completely new type of reactor core that runs on cheese-whiz and farts, and produces posts on this forum in a 40-column format. A patent would help me, for a period of time, prevent you from taking my idea and running off with it for commercial gain thanks to all my hard work. Again, being creative helps avoids problems by starting with don't steal other people's ideas. Unlike copyrights, patents are not granted automatically and take significant effort to get.

A third area that pops up on the radar is trademark infringement - which is fancy talk for trying too hard to pass yourself off as somebody else. Generic food brands in local supermarkets are masters of skirting this if you've ever picked up a box of Fruity Hoops instead of Fruit Loops by accident. This area of the law is why it would be a bad idea for somebody to call themselves Outerplay and publish a 6DOF game called Ascent with a similar box design etc etc. Generally this is the hardest one of the three to defend in court. Again easily solved by NOT trying to be un-creative.

In short - I wouldn't worry about the accidental shape and form factor similarities of your work to others, unless you've got like a 38-page thread going hoarding up sci-fi artwork from all corners of deviant art or something. LOL No laws against inspiration, right?
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Re: Copyright Conundrum

Post by 1DVD4D2UDK » 07 Sep 2015, 05:53

1/2Hawk wrote:In short - I wouldn't worry about the accidental shape and form factor similarities of your work to others, unless you've got like a 38-page thread going hoarding up sci-fi artwork from all corners of deviant art or something. LOL No laws against inspiration, right?
Thanks Hawk!, & I agree - it's pretty much what I thought I'd hear from
you guys, I only hope we can give you some inspiration you can use! :D
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Re: Copyright Conundrum

Post by LotharBot » 09 Sep 2015, 07:19

1/2Hawk wrote:When you copyright something, you're only protecting that exact expression of something
EA's suit against Zynga for The Sims Social vs The Ville is an interesting read on the subject: http://www.scribd.com/doc/101954002/EA- ... aint-Final

starting at item #59 (page 14 line 17) details the depth to which The Ville blatantly copied from TSS. That's the degree of copying that should worry you -- not "kind of resembles things done before", but "copies wholesale from some other source".

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Re: Copyright Conundrum

Post by 1DVD4D2UDK » 09 Sep 2015, 18:05

LotharBot wrote:
1/2Hawk wrote:When you copyright something, you're only protecting that exact expression of something
That's the degree of copying that should worry you -- not "kind of resembles things done before", but "copies wholesale from some other source".
Well, if that's the norm for general suits - then we don't need to worry about a thing, cuz there's plenty of talent here! :D

Now if someone could just invent a 48hr day! Then we'd have all the time we need to get'r done! :mrgreen:
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Re: Copyright Conundrum

Post by 1/2Hawk » 10 Sep 2015, 03:40

I think EA has an excellent claim against Zynga. At an arm's length away you can't really tell any difference - which truly feels like the intent of what got produced. A wholesale copy of Descent 2 feels more like Rebirth or D2X-XL than Sol C to me, but I'm probably biased sitting over here building something new from the ground up.
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Re: Copyright Conundrum

Post by 1DVD4D2UDK » 26 Nov 2015, 00:51

I've been wondering about how the UDK Editor will be handled?

Since it's ownership is still tied to Atari/Midway content, and
though the existing download.udk.com links still works - they
may very well need to be changed/updated after EpicGames
gets back control of all it's subsidiary copyright content! :!: :?

And the old servers are due for a change and/or shutdown, so
would you guys need to get permission to include the editor?
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Re: Copyright Conundrum

Post by 1DVD4D2UDK » 30 Dec 2015, 04:43

1DVD4D2UDK wrote:I've been wondering about how the UDK Editor will be handled?

And the old servers are due for a change and/or shutdown, so
would you guys need to get permission to include the editor?
Also, would the inclusion of a Creative_Commons_license similar to or in the same vein as Atari/Midway & Epic Games UDK licensing be in order? :?:
Simply to protect the users that tend to reach a bit further than the UDK for usable content, something like what might be found in a UT3 installation - to stave off any regular copyright infringement claims, so mappers & modders could be as creative as they like! :mrgreen:
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