Now that you've finally released a more polished build of Sol Contingency, what do you think was the toughest part of development?
Coding? Graphics? Finding a good team? Legal issues? What parts of those issues gave you troubles?
Got a specific question or suggestion on the game? You ask, the developers answer.
Moderator: SolC Development Leads
1 post • Page 1 of 1
Users browsing this forum: No registered users and 1 guest