I'm in agreement with HomeyDuh, although I was a bit impressed with the cavern shots - especially since Descent does have some rather large dark areas, but the ships strike me as more of refit models from some underwater Sealab game.homeyduh wrote:TBH, the ship designs look too colorful/cartoony to be true Descent. I'm used to dark, shady, and claustrophobic. It flows more in the vein of D3, but even then, the huge cavern scene kinda was a turn off. All the "features" they have are obviously trying to appeal to CoD-type players and basically forgets what Descent was truly about. Blasting bots and blowing up reactors. I believe that MP sustains the life of a game, but shouldn't be the main selling point. SP campaigns really capture the life of a game and Descent's campaign, although simplistic and straight-forward, really made the game for most of not all of us.
Even if they're touting prequel to the original game like SW, which doesn't make a whole heck of a lot of sense - because the Pyro had way more appeal than their initial playtest models, but only time will tell if they can give us a semblance of competition it might even give us that extra push creativity needs sometimes. Not to mention more fans that migrate over to SolC after seeing what they have to offer.