This is an interesting thought, because I've seen it brought up before. People have been clamoring for a new Quake-style game since Quake Live went casual, so when some developers tried to kickstart Reflex, which was essentially what they were asking for, it didn't get as much support as expected because its feature set didn't match the expectations of all the different players. Quake players complained that it was too much like CPM (a faster-movement style version of Quake), CPM players complained that it deviated from the CPM formula, etc. As a result, the game couldn't get funded on KS.Pumo wrote:Unfortunately, It's probable that even SolC may suffer from a lack of support from pledgers in a Kickstarter campaign.
I see there's a lot of apathy and defensivenes on the 6DOF community, bashing everything if it's not EXACTLY as they (the players) want.
If SolC is not EXACTLY like let's say D1, it will get bashed. If it's not like D3, it will get bashed. If it's not like Forsaken it will be bashed.
And worse, if it's not like a realistic Space Sim (for the fans of that genre), it will be bashed.
I'm pretty sure you'll find the oposite of the D:U campaign, but with the same attitude: as SolC doesn't has modern features (like tech trees, MOBA style matches, etc) it will be hated by young gamers.
Let's just hope that there are enough fans like us (the SolC supporters) to fund SolC if it ever gets a KS campaign.
Fortunately, Reflex turned to Steam Greenlight, and seems to be doing well there for now. I suspect that's the same route DU will take, so it's unlikely the game will fail entirely. SolC will probably have a harder time on KS though. It won't have the help of Star Citizen fans cross-funding the game, and as Pumo stated, the lack of "new" features may limit the audience draw. But at the same time, I suspect that the funding goals will be a lot more conservative, and the being able to show and provide a more concrete gameplay example during funding (in the form of PG) will go a long way in giving a funding boost.
Do note that the Reflex and DU comparison only goes so far, however. Where Reflex differed in the minor mechanics differences, DU differs in major gameplay elements. It's as similar to Descent as Miner Wars is, and that's what turns off a lot of the community, rather than minor stuff like the number of weapons, weapon variety, afterburners, etc. That's an element that can't be overlooked.