Can someone break down the differences between SolC, Descent: Underground, and Overload?

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lukeman3000
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Can someone break down the differences between SolC, Descent: Underground, and Overload?

Post by lukeman3000 » 10 Feb 2016, 23:09

I'm aware of three Descent-esque projects currently in the works and I'm a little confused. My understanding is that SolC is a fan-remake of Descent, while Overload is being made by the games original creators. And what about Descent: Underground? This title has the official Descent name behind it, so what does that mean? Who owns the rights to Descent these days?

Also, it seems to me that both SolC and Descent: Underground are multiplayer-only while Overload will be single-player only. Is this correct? Will any of these games feature co-op campaigns?

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Ion
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Re: Can someone break down the differences between SolC, Descent: Underground, and Overload?

Post by Ion » 11 Feb 2016, 00:04

Overload will definitely be like Descent in that gameplay style is map or campaign-dependent, ie there will be SP, MP, and co-op.

Sol:C will probably be closer to what Descent was, at least as it stands, while Overload will have things like upgrades and whatnot. Sol:C will also be using more modern mapping design and techniques as opposed to Overload's classical deformed-cube style (at it's core, before more advanced mapping techniques).

D:U is more multiplayer driven, as it involves conflicts between mining corporations and takes place long before D1. It's class-driven with drones, each with their own characteristics and special equipment, although one ship will be very close to the original Pyro. It will have a campaign, but it will probably use the drone system and something akin to the "Tank Bux" from Battletanx: Global Assault.

Don't forget about Retrovirus and Sublevel Zero tho. Retrovirus is heavily SP and nobody plays the MP anymore. SL0 is a - currently - strictly SP rouge-lite.
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Re: Can someone break down the differences between SolC, Descent: Underground, and Overload?

Post by MadMax1998 » 11 Feb 2016, 11:09

Well said :!:
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youtle
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Re: Can someone break down the differences between SolC, Descent: Underground, and Overload?

Post by youtle » 11 Feb 2016, 11:44

Actually overload won't have any multiplayer but it might be an expansion or something after the initial release they say in the kickstarter FAQ, Other than that it looks very faithful the old games even if they don't have the name.

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Re: Can someone break down the differences between SolC, Descent: Underground, and Overload?

Post by SgtThorne » 13 Feb 2016, 03:57

Here's a breakdown for ya:

Descent: Underground is a title being created by former developers of the crowd-funding phenomenon and black-hole project known as Star Citizen--basically the matrix prototype for sci-fi fans, but lacks the direct biological hardware interface. This team wants to make a 6DOF game that appeals to a larger audience, and among their audience are folks who actually don't like Descent. Frankly, if not for a lot of heavy involvement from some very articulate, hard-core Descent fans they wouldn't have even put any rounds on target to this day. As far as I'm concerned they have settled in orbit around planet Descent, as it were, unwilling to live there but too interested in the resources below to depart for a more suitable environment. Also they seem to be running their crew light, and are rapidly approaching expected release date with far too much left to do.

Sol Contingency is an awesome fan-made title paying homage to Descents 1 and 2 in a cutting-edge engine, delivering a very fun mini-game and promising a great singleplayer campaign with multiplayer. But what they really excel at is letting every other 6DOF title Kickstart ahead of them and take all of our money. :P "After you!" (they're very polite) <3

OVERLOAD is the game most of us would have backed instead of D:U, had we known they were working on it. This is Descent in 2017. Unfortunately for every open-spacer and ground-pounder looking to enter the ranks, Descent is all they're going for... those stingy bastards... since when is shooting robots enough to keep Descent fans entertained?!! And why should we care what you're making? What do you think you are? Game-making legends?! It looks to be totally awesome, if a little narrow in scope compared to other failed/failing/failure-to-launch offerings.

Fans of the original Descent series will probably recognize an interesting contest between OVERLOAD and SolC, where OVERLOAD scores for authenticity and feel, and SolC for complexity and detail, and if D:U ever stops screwing up and starts making Descent they will take both of them handily, otherwise they will ever be the monster that ate Descent and then went into space.

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Re: Can someone break down the differences between SolC, Descent: Underground, and Overload?

Post by DuderSeb » 13 Feb 2016, 17:56

SgtThorne wrote:Sol Contingency is an awesome fan-made title paying homage to Descents 1 and 2 in a cutting-edge engine, delivering a very fun mini-game and promising a great singleplayer campaign with multiplayer. But what they really excel at is letting every other 6DOF title Kickstart ahead of them and take all of our money. :P "After you!" (they're very polite) <3
Leave the best for last! lol :P

Seriously though, very well put guys :)
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Re: Can someone break down the differences between SolC, Descent: Underground, and Overload?

Post by Whiteshark » 13 Feb 2016, 20:10

SolC is the one true arena combat game, In that it succeeds in being an old school arena fighter even better than d1 or d2, as the weapons are more diverse and the gameplay is suitable for more players in one map. It maintains the multiplayer arena fighting greatness of d3 while being more relaxed and more comfortable to fly, yet not much slower.

At least if it will be what it was at it's best in the closed beta.

As much as I would like to play D:U and Overload, currently I'm most hungry for a simple but rewarding arena fighter, that doesn't take a long while to get to the gameplay. Like with the originals.

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Re: Can someone break down the differences between SolC, Descent: Underground, and Overload?

Post by youtle » 16 Feb 2016, 00:56

looks like the overload kickstarter added multiplayer in the latest update now.

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