[not in PG] Auto-Align Ship

Post your feedback on the feel and balancing of the game here.

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Poxy
Beta Tester
Posts: 141
Joined: 04 Nov 2014, 22:41

Re: Auto-Align Ship

Post by Poxy » 09 Nov 2015, 03:18

Hey guys, what about this?

A BUTTON, that aligns the ship. Like, a dedicated button that you press, and it automatically aligns you towards the ground. Isn't that crazy?

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1/2Hawk
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Re: Auto-Align Ship

Post by 1/2Hawk » 09 Nov 2015, 05:16

No wait - If one button is good, maybe two buttons is even better... What if we had something like Q and E which allow you, as a pilot, to ... whats it called ... "barrel roll" the ship in either direction to match any surface you want. One can go clockwise and the other counter-clockwise. Genius idea guys. ;)
UDK & UE4 - Visual FX (Particle Systems, Custom Materials, Lighting), Modeling, Animation/Rigging, Mapping, Coding

STealTH
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Re: Auto-Align Ship

Post by STealTH » 09 Nov 2015, 06:02

Funny :P This is probably the biggest consensus so far, up there with weapons taking up less energy

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MadMax1998
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Re: Auto-Align Ship

Post by MadMax1998 » 10 Nov 2015, 21:17

I can confirm that although I fully intended to include auto-leveling in PG, it will not be implemented because it requires my own collision detection system, which I'd have to start writing from scratch now. And it's really too late for that.

The full game will surely have it.
Max
Sol Contingency Programming Lead
Sol Contingency Website

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