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After Burner

Posted: 06 Nov 2015, 03:29
by Mani-aX
would like to see the fairness of it using energy to recharge. but also would like to hear some other's thoughts on this first.

Re: After Burner

Posted: 06 Nov 2015, 05:14
by Dusty267
I like it not using energy, since we are limited to 100, which goes fast, and there isn't a lot to find. (Besides the energy centers). I think it could go a little faster however, and have a sound/louder sound effect to track/find people.

Re: After Burner

Posted: 07 Nov 2015, 00:21
by Wookie
@ Dusty - same here, afterb. a little slow and sound needs boost or tune-up :
its just not that "push"-feeling like you had in d2/d3 - maybe its also the boost-movement, i mean, as in how the ship accelerates and then decelerates... in a kind of " fluid" motion.

Re: After Burner

Posted: 07 Nov 2015, 00:27
by NUMBERZero
It seems and feels alright to me for the game.

Re: After Burner

Posted: 07 Nov 2015, 02:41
by 1/2Hawk
I always feel like when its time to flee I never have enough AB - having an extra option to drain energy in a pinch could be an interesting gameplay addition. Will stick on the suggestion list. Maybe do it like a double-tap? I've already run out of usable fingers.

Re: After Burner

Posted: 07 Nov 2015, 04:39
by Yoshimitsu
or just continue to hold down the button and it will start to drain your energy once it's own charge it depleted.

Re: After Burner

Posted: 08 Nov 2015, 03:42
by Ion
Yoshimitsu wrote:or just continue to hold down the button and it will start to drain your energy once it's own charge it depleted.
Seconded.

Re: After Burner

Posted: 08 Nov 2015, 13:21
by Whiteshark
Afterburner shouldn't be a sure escape method. It is so easy to make a turnaround with just a pack of concussions and a shield orb.

Remember it will be the pros who exploit them.

Re: After Burner

Posted: 08 Nov 2015, 19:21
by Wookie
please get rid of the shaking animation of the whole hud when using the AB.
its really off-putting and its annoiying as hell - this is where i would say that it was solved perfectly in d2/d3