Tri-chording

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Shadowfury333
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Tri-chording

Post by Shadowfury333 » 07 Nov 2015, 04:07

I was experimenting a bit with PG on stream, and testing whether tri-chording (that is, velocity isn't normalized, so moving along all 3 axes at once gives you a sqrt(3) times speed boost) works. I didn't do any rigorous tests, but what little I did suggests it does. Is this true?

Note that I'm fine with it if it is, I always liked the speed/vision tradeoff that trichording created (though it arguably means gamepads are at a disadvantage), I'm just curious.

Shaleblade
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Re: Tri-chording

Post by Shaleblade » 07 Nov 2015, 04:20

Not a dev so I can't confirm anything, but I can definitely corroborate that trichording does work. Very glad to see that.

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1/2Hawk
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Re: Tri-chording

Post by 1/2Hawk » 07 Nov 2015, 05:18

Am a dev -> Yes, trichording is how our flight mechanic is setup. We do not normalize velocities across 3-axes. :D
UDK & UE4 - Visual FX (Particle Systems, Custom Materials, Lighting), Modeling, Animation/Rigging, Mapping, Coding

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Yoshimitsu
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Re: Tri-chording

Post by Yoshimitsu » 07 Nov 2015, 06:21

Hooray!!!

InVader
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Re: Tri-chording

Post by InVader » 07 Nov 2015, 12:15

Thank god I have a keyboard with where I can press up to 10 keys at once x)

Take note though, that this may very well have an impact on the Afterburner in high-skill level matches.

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