[listed] Lava damage

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Ion
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[listed] Lava damage

Post by Ion » 07 Nov 2015, 21:59

The lava as it stands does 8 damage per tick, but that's even with a single touch, and I also have my ship's large collision box to deal with.

I recommend changing it to one damage for first tick, then two, and then four for the remainder of contact. This keeps the polling use down as well.
aka bossrobotdad, currently "Punished Blart" in-game

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1/2Hawk
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Re: Lava damage

Post by 1/2Hawk » 08 Nov 2015, 01:46

We're using a modified UTPhysicsVolume which only has a set dmg per second feature in it. Would have to see if we could get inside there and hack it a bit to make this type of thing work. Not impossible, just difficult.
UDK & UE4 - Visual FX (Particle Systems, Custom Materials, Lighting), Modeling, Animation/Rigging, Mapping, Coding

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Ion
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Re: Lava damage

Post by Ion » 08 Nov 2015, 03:37

1/2Hawk wrote:We're using a modified UTPhysicsVolume which only has a set dmg per second feature in it. Would have to see if we could get inside there and hack it a bit to make this type of thing work. Not impossible, just difficult.
Could you lower it to 4 for the time being then?
aka bossrobotdad, currently "Punished Blart" in-game

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1/2Hawk
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Re: Lava damage

Post by 1/2Hawk » 08 Nov 2015, 05:48

I can yes.
UDK & UE4 - Visual FX (Particle Systems, Custom Materials, Lighting), Modeling, Animation/Rigging, Mapping, Coding

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