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Re: t16000 joystick support

Posted: 05 Nov 2015, 15:08
by Whiteshark
The right-x is not connected to anything on my stick. I can confirm without my stick connected it doesn't happen.

Re: t16000 joystick support

Posted: 05 Nov 2015, 15:10
by STealTH
Yep, Logitech Extreme 3D Pro here too. Game does not recognize the stick.
Getting my sidewinder sent from Auckland and buying another for good measure lol.

Re: t16000 joystick support

Posted: 05 Nov 2015, 15:12
by MadMax1998
If the game does not recognize the stick it may be a DirectInput only stick. You could try an XInput wrapper for it; see our documentation please!

Re: t16000 joystick support

Posted: 05 Nov 2015, 15:13
by Whiteshark
the game recognizes my stick, but not if I'm using the Thrustmaster software. This is bad because with the software I can tinker with all axis and possibly remove the right-x input.

Re: t16000 joystick support

Posted: 05 Nov 2015, 15:14
by MadMax1998
Let me know what else you find while tinkering. The Thrustmaster software might actually be an XInput wrapper. I'll need to look up the stick on the web and find out.

Re: t16000 joystick support

Posted: 05 Nov 2015, 15:28
by Dusty267
Whiteshark, you said you are or were using a Logitech Extreme 3d Pro? I think I have the same issue, or something similar. I will look further tonight. From my memory I think that the 3d Pro is a one-way stick. I'll get back to you later.

Re: t16000 joystick support

Posted: 05 Nov 2015, 15:33
by Whiteshark
Umm... I tried on Logitech after I found out Thrustmaster had the right-x constant input bug. It turned out Logitech had it too.

Re: t16000 joystick support

Posted: 05 Nov 2015, 17:09
by Dusty267
Dang. I like flying joystick :p

Re: t16000 joystick support

Posted: 05 Nov 2015, 17:46
by MadMax1998
It has to be related to the axis inputs. I'll fix it for our first build update (among some other things we will fix as soon as you guys discovered more problems).

Re: t16000 joystick support

Posted: 06 Nov 2015, 01:13
by MaxT
Same issue here with T.16000
Good to know the fix is coming. :)

EDIT: in release 2, issuing the ToggleOneWayYaw stops the automatic X axis movement in game, however, I can't map anything in the controller options. As soon as I click on something, RightX populates the field.
EDIT 2: yeah, I can't get the Roll (Z axis) to work. It doesn't get recognized. I got everything else mapped. Also, if I am not holding my stick in the direction I want to map, RightX populates the field as soon as I click on the axis to bind and the commands don't seem to make a difference.
EDIT 3: I was able to get the twist working with Joy2Key (Thanks Sarge). Mapped it to the q and e keys. Not analog, but at least works for now. Let us know if you need more information to troubleshoot this.