Thank you all for your feedback! It is much desired and appreciated!
While we can't promise much for completely fixing these clutter and overbloom issues in PG - as it will require quite a bit of re-do work, I'll say that we're greatly refining our approach in UE4. Mistakes have been learnt from
Pilots, this is where we want to hear from you! Tell us what you think of Proving Grounds!
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