Reference artwork for the game

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1DVD4D2UDK
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Re: Reference artwork for the game

Post by 1DVD4D2UDK » 11 Dec 2014, 20:56

DuderSeb wrote:Bit too many tiling issues for my taste.
Yeah, saw that too, but the overall Matinee sequence to show it off was pretty cool! :D
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Re: Reference artwork for the game

Post by 1DVD4D2UDK » 15 Dec 2014, 05:07

1DVD4D2UDK wrote:ImageAFF - AIA Gunship Proposal
by failurecrusade
Digital Art / 3-Dimensional Art / Vehicles / Futuristic ©2007-2014

Image
[color=#FFBF00]failurecrusade[/color] wrote:So this little one is a proposal for the Antaren Imperial Army's atmospheric gunship within the Angels Fall First Universe.

The large vertical module at the front is essentially a giant gimbaled turret. Inside stands the gunner, while the pilot reclines in the main fuselage.

The idea is based off of a really really old concept, which I sadly no longer have in web viewable form, that i did back in high school.
Something a little different aye? :D

Addendum: The design is already in use and property of www.affuniverse.com
Something special for all the UE3 & UDK fans out there! :D
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Re: Reference artwork for the game

Post by 1DVD4D2UDK » 22 Dec 2014, 20:46

TIME Droid
by WhispersOfTwilight
Digital Art / 3-Dimensional Art / Characters / Machines & Robots ©2013-2014

Image
My little baby bot from last Spring Semester. It was for a game I made with 3 other people in our Prototype Production class.

If anyone is interested here is where you can play our game: [link]

Just copy and paste the link up top and then download the game from there.

The game is a first person stealth game.
Everything seen and working was all made and scripted from scratch.
Models made in Maya 2013 and scripted in Kismet :3
My role was concept art, environmental modeling and simple textures like the floor, chairs, and other random objects. (Mainly anything that looks crappy I did, but the models that look awesome was done by my lead who is a texture artist)
Looks interesting, so I decided to DL and have a look! :D
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Re: Reference artwork for the game

Post by 1DVD4D2UDK » 14 Feb 2015, 09:39

Dukata Spaceship
Image by Amnoon
Designs & Interfaces / Game Development Art / 3D Game Art / Environments & Props / Interior ©2015 Amnoon

Image
Details

Image
Here we have a space corridor that i have done for an university work. I am looking
to move into a more realistic style. I was inspired by the Alien Isolation style.

Done totally in 3d Max. I have done all the textures in photoshop and quixel suite for some
details (above all the metal objects). Rendered on Marmoset Toolbag 2. One week of work.
Here's more awesome references for level asset designs! :D
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Re: Reference artwork for the game

Post by 1DVD4D2UDK » 02 Mar 2015, 03:47

Cki Vang
CKI Ship 01
Image
https://www.artstation.com/artwork/ship-in-the-hangar

An interesting concept ship for sure! :D
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Re: Reference artwork for the game

Post by sigma » 02 Mar 2015, 07:29

No! It looks like Millenium falcon. Let's leave this design in the 20th century. SF-KW4H Eclipce is a good modern concept. Despite the fact that his name is also difficult to say, as your nickname, 1DVD ;) And even on this ship model instead of the standard marker lights can be made neon lights. In Neon XSZ there are good ideas, but there are all too bright, especially if it's annoying to watch the video. But if little and competently add neon on new ship, it would be modern and cool, in my opinion.

Although, if there will be several models of ships, I would like to send in the ass Interplay and kept at least one ship model in the style of good old Pyro.
give to the person the purpose for the sake of which it is worth living, and he will survive in any situation

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Re: Reference artwork for the game

Post by DuderSeb » 02 Mar 2015, 17:43

Max didn't post all the ship concepts we went through but maybe we'll post them all in the future, once the Eclipse is done - one of them in particular was very Pyro-like.

And you can just call it the 'Eclipse' as the SF-KW4H is just my inner nomenclature while working on the concepts:
SF: Smooth Frame (I did several ships with different "frames", bulky, smooth, heavy, etc)
KW4H: Just my l33tspeak little tributes at who/what inspired the designs.

By the way, that Neon game, is that an officially-released game? I mean, their ship is "totally not" a Pyro :P
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Re: Reference artwork for the game

Post by 1DVD4D2UDK » 02 Mar 2015, 19:38

[color=#00BFFF]sigma[/color] wrote:And even on this ship model instead of the standard marker lights can be made neon lights. In www.NeonXSZ.com there are good ideas, but there are all too bright, especially if it's annoying to watch the video. But if little and competently add neon on new ship, it would be modern and cool, in my opinion.
It reminds me a bit of TRON, but I agree - much of it does look too flashy, even difficult to see details at times.
[color=#00cc00]DuderSeb[/color] wrote:And you can just call it the 'Eclipse' as the SF-KW4H is just my inner nomenclature while working on the concepts:
SF: Smooth Frame (I did several ships with different "frames", bulky, smooth, heavy, etc)
KW4H: Just my l33tspeak little tributes at who/what inspired the designs.
Seeing the other design concept iterations would definitely be cool! :D
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Re: Reference artwork for the game

Post by 1/2Hawk » 04 Mar 2015, 02:20

Wait... Isn't KW4H just Hawk backwards? Lol - that's awesome.
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Re: Reference artwork for the game

Post by 1DVD4D2UDK » 04 Mar 2015, 04:37

[color=#00BF00][b]1/2Hawk[/b][/color] wrote:Wait... Isn't KW4H just Hawk backwards? Lol - that's awesome.
Sure looks like it to me! :D

The PULVERISER

Image
PINARCI ©2015

Digital Art / 3-Dimensional Art / Scenes / Futuristic & Sci-Fi
#cyborg #jonathan #penguin #space #spaceship #sendercorp #lotegeluaki

Image
PINARCI wrote:Blender Model Cycles Render and a few Gimp post touches.
This is the Slmye Lord's personal transport ship, the PULVERISER.

This heavily armored assault shuttlecraft is Slyme Lord’s personal transporter. Although it may appear to be bulky, it is a deceptively fast warcraft fully capable of unleashing great damage on the battle field. A contingent of thirty elite “shock” S.L.I.M.E Troopers accompany this ruthless villian whenever he is traveling.
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