Reference artwork for the game

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6DoFan
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Re: Reference artwork for the game

Post by 6DoFan » 03 Apr 2015, 18:09

Crankor wrote:can use cars as reference for the front
Good idea!

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Re: Reference artwork for the game

Post by 1DVD4D2UDK » 03 Apr 2015, 20:36

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1/2Hawk
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Re: Reference artwork for the game

Post by 1/2Hawk » 03 Apr 2015, 22:55

The only thing that comes to mind when looking at that car is...
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6DoFan
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Re: Reference artwork for the game

Post by 6DoFan » 03 Apr 2015, 23:00

You frighten me, Hawk... What in your view is good design of the car?

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Vertigo Fox
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Re: Reference artwork for the game

Post by Vertigo Fox » 03 Apr 2015, 23:44

No... I can see what Hawk's talking about. The... grill? on the car is way way way too big.
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Duper
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Re: Reference artwork for the game

Post by Duper » 04 Apr 2015, 01:10

but as concept, it's great. And how does that translate to a ship design?
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Re: Reference artwork for the game

Post by 1DVD4D2UDK » 04 Apr 2015, 08:29

Looks to me like a huge scoop for cooling it's
v16 turbo charged hog under the hood! :twisted: 8-)
After closing your browser, it'll be with you - in back of your mind
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1/2Hawk
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Re: Reference artwork for the game

Post by 1/2Hawk » 04 Apr 2015, 08:41

*lifts visor* And ... a large air scoop on the front of a ship flying in zero atmosphere means that ...

SHES A WITCH!
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6DoFan
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Re: Reference artwork for the game

Post by 6DoFan » 04 Apr 2015, 09:43

1/2Hawk wrote:*lifts visor* And ... a large air scoop on the front of a ship flying in zero atmosphere means that ...

SHES A WITCH!
Atmosphere of Venus
We do not only fly on the moon, right?

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Vertigo Fox
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Re: Reference artwork for the game

Post by Vertigo Fox » 04 Apr 2015, 15:41

I think flying it in Venus's air would cause even more problems. Which is probably your point but I need to say it anyway.
If you code a physics modelling program for it I'll take bets on how long it flies before it blows up.
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