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Re: Reference artwork for the game

Posted: 03 Apr 2015, 18:09
by 6DoFan
Crankor wrote:can use cars as reference for the front
Good idea!

Image


Image

Re: Reference artwork for the game

Posted: 03 Apr 2015, 20:36
by 1DVD4D2UDK

Re: Reference artwork for the game

Posted: 03 Apr 2015, 22:55
by 1/2Hawk
The only thing that comes to mind when looking at that car is...
Image

Re: Reference artwork for the game

Posted: 03 Apr 2015, 23:00
by 6DoFan
You frighten me, Hawk... What in your view is good design of the car?

Re: Reference artwork for the game

Posted: 03 Apr 2015, 23:44
by Vertigo Fox
No... I can see what Hawk's talking about. The... grill? on the car is way way way too big.

Re: Reference artwork for the game

Posted: 04 Apr 2015, 01:10
by Duper
but as concept, it's great. And how does that translate to a ship design?

Re: Reference artwork for the game

Posted: 04 Apr 2015, 08:29
by 1DVD4D2UDK
Looks to me like a huge scoop for cooling it's
v16 turbo charged hog under the hood! :twisted: 8-)

Re: Reference artwork for the game

Posted: 04 Apr 2015, 08:41
by 1/2Hawk
*lifts visor* And ... a large air scoop on the front of a ship flying in zero atmosphere means that ...

SHES A WITCH!

Re: Reference artwork for the game

Posted: 04 Apr 2015, 09:43
by 6DoFan
1/2Hawk wrote:*lifts visor* And ... a large air scoop on the front of a ship flying in zero atmosphere means that ...

SHES A WITCH!
Atmosphere of Venus
We do not only fly on the moon, right?

Re: Reference artwork for the game

Posted: 04 Apr 2015, 15:41
by Vertigo Fox
I think flying it in Venus's air would cause even more problems. Which is probably your point but I need to say it anyway.
If you code a physics modelling program for it I'll take bets on how long it flies before it blows up.