Live Stream Feedback - 10/18/2015

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Poxy
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Re: Live Stream Feedback - 10/18/2015

Postby Poxy » 23 Oct 2015, 09:29

Imagine this. A weapon that shakes the entire map.
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Earthshaker
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Re: Live Stream Feedback - 10/18/2015

Postby Earthshaker » 23 Oct 2015, 15:59

Poxy wrote:Imagine this. A weapon that shakes the entire map.

You're a crazy person. It would never catch on.
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Re: Live Stream Feedback - 10/18/2015

Postby Duper » 23 Oct 2015, 17:12

Can you say "waste-0-resources"??!!???

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Hakdog
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Re: Live Stream Feedback - 10/18/2015

Postby Hakdog » 24 Oct 2015, 17:49

Some cool things for teamplay (similar to UT99):

- Assault game mode, where one team has to take out the other teams reactor
- Assault game mode, take out teams power plant to turn lights out in their base and open door to reactor room
- Any team game mode, a one time missile you can remotely guide, with a huge blast radius

Other:

- racing game mode, custom maps just for racing through twisting corridors
- racing game mode, use traktor beam to take out racers, like smash them into a wall
- racing game mode, corridors that resemble the inside of the death star (i.e beams, pipes)
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1DVD4D2UDK
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Re: Live Stream Feedback - 10/18/2015

Postby 1DVD4D2UDK » 08 Dec 2015, 06:15

Hakdog wrote:Some cool things for teamplay (similar to UT99):

- Assault game mode, where one team has to take out the other teams reactor
- Assault game mode, take out teams power plant to turn lights out in their base and open door to reactor room
- Any team game mode, a one time missile you can remotely guide, with a huge blast radius
I like the 'Racing game mode' idea! :D
Custom maps just for racing through twisting corridors
Use tractor beam to take out racers, like smash them into a wall
Corridors that resemble the inside of the death star (i.e beams, pipes)

Would be cool to do obstacle courses where the maps are dangerous to navigate.
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