Gameplay impressions...

Pilots, this is where we want to hear from you! Tell us what you think of Proving Grounds!

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Re: Gameplay impressions...

Post by DuderSeb » 30 Apr 2016, 01:27

Thank you all for your feedback! It is much desired and appreciated!
While we can't promise much for completely fixing these clutter and overbloom issues in PG - as it will require quite a bit of re-do work, I'll say that we're greatly refining our approach in UE4. Mistakes have been learnt from :)
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