No Pyro? - no problem!

Got a specific question or suggestion on the game? You ask, the developers answer.

Moderator: SolC Development Leads

User avatar
Wookie
Beta Tester
Posts: 36
Joined: 20 Sep 2014, 09:22
Location: Vienna, Austria

No Pyro? - no problem!

Postby Wookie » 14 Oct 2014, 15:20

Here are a few scribbles i made last night - as for ship designideas...

do as you please with it :)

greetz
Attachments
Scan60002.jpg
Scan50007.jpg
Scan20005.jpg
Scan10004.jpg
User avatar
homeyduh
SolC Team
Posts: 888
Joined: 21 Feb 2014, 20:32
Location: El Paso, Texas, US

Re: No Pyro? - no problem!

Postby homeyduh » 14 Oct 2014, 15:28

This ship kinda reminds me of the ship from Kiloblaster.
Image

A little less blocky ship would be nice. Not too curvy, but not too many edges lol
Sol Contingency mapper, Descent 1 and 2 fan, Community Relations, and all-around nice guy.

Twitter: @homeyduh
User avatar
vitosky
Posts: 82
Joined: 08 Nov 2012, 00:15
Location: Sardinia-Torino, Italy

Re: No Pyro? - no problem!

Postby vitosky » 14 Oct 2014, 16:03

This is the Phanthom-Xl of Metalbeast if it can be useful

Image

Image
User avatar
MadMax1998
Site Admin
Posts: 1554
Joined: 07 Nov 2012, 13:43
Location: Berlin, Germany
Contact:

Re: No Pyro? - no problem!

Postby MadMax1998 » 14 Oct 2014, 16:27

It's not really beautiful but it could work and wouldn't even require weapon modification as the gun points seem to be the same.

Wonder how close to the Pyro's design we can get before Interplay pisses their pants again.
Max
Sol Contingency Programming Lead
Sol Contingency Website
User avatar
Wookie
Beta Tester
Posts: 36
Joined: 20 Sep 2014, 09:22
Location: Vienna, Austria

Re: No Pyro? - no problem!

Postby Wookie » 14 Oct 2014, 16:44

"Wonder how close to the Pyro's design we can get before Interplay pisses their pants again"
XD
User avatar
Wookie
Beta Tester
Posts: 36
Joined: 20 Sep 2014, 09:22
Location: Vienna, Austria

Re: No Pyro? - no problem!

Postby Wookie » 14 Oct 2014, 16:48

the Phantom Xl looks very familiar to the pyro , dont ya think?
User avatar
homeyduh
SolC Team
Posts: 888
Joined: 21 Feb 2014, 20:32
Location: El Paso, Texas, US

Re: No Pyro? - no problem!

Postby homeyduh » 14 Oct 2014, 17:09

It does lol for ship design, I like the overall set up of the pyro with the wings jutting forward and the cannons mounted on the sides. The top wing (where the missiles are) could be changed out. I think that the pyro's design there was kinda unique. I don't like how the Phantom is very planar in the front; it looks like it got squashed or something. I think that the wings of the Pyro should stay, but other details could be left out to prevent any problems
Sol Contingency mapper, Descent 1 and 2 fan, Community Relations, and all-around nice guy.

Twitter: @homeyduh
SgtThorne
Beta Tester
Posts: 61
Joined: 14 Oct 2014, 10:45

Re: No Pyro? - no problem!

Postby SgtThorne » 14 Oct 2014, 17:29

MadMax1998 wrote:It's not really beautiful but it could work and wouldn't even require weapon modification as the gun points seem to be the same.

Wonder how close to the Pyro's design we can get before Interplay pisses their pants again.

That really is the question, MadMax. My advice would be to make all of it, from ships to weapons to robots, so that it is unrecognizable as Descent material. That ship there is clearly a Pyro. It's just not going to work. Why let the fate of your next release, and even your team/company be determined by which side of the bed Interplay gets up on next time? I would recommend sticking with the symmetry in ship design, because I think that's something all Descent ships had going for them (never cared for the asymmetrical ship in Forsaken).
Running: Windows 7 Ultimate 64-bit SP1
Intel Core i7 4770K @ 4.20GHz Haswell - 16.0GB Dual-Channel DDR3
EVGA GeForce GTX 960 SSC 4GB - NVIDIA Drivers v10.18.13.5850
Asus Z87-PRO Motherboard - Onboard High Definition Audio
User avatar
1/2Hawk
SolC Development Lead
Posts: 824
Joined: 10 Nov 2013, 04:10
Location: Atlanta, GA
Contact:

Re: No Pyro? - no problem!

Postby 1/2Hawk » 14 Oct 2014, 17:51

Found this nice collection of sketches... I rather like #21 personally.

Image

There's another guy named RusSandwichd on DeviantArt who has all sorts of cool ship concepts both there and on TurboSquid. Here's a link to his gallery - good stuff:
http://russandwichd.deviantart.com/gallery/
UDK & UE4 - Visual FX (Particle Systems, Custom Materials, Lighting), Modeling, Animation/Rigging, Mapping, Coding
User avatar
Halogene
Posts: 57
Joined: 18 Apr 2013, 09:47

Re: No Pyro? - no problem!

Postby Halogene » 14 Oct 2014, 18:09

I also like number 22 - I think the design should be reasonably compact to allow for moving in mines :o)

Return to “Developer Q&A”

Who is online

Users browsing this forum: No registered users and 0 guests