The joystick development thread

For technical problems with the build. Not for bug reports!

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Yoshimitsu
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Re: The joystick development thread

Post by Yoshimitsu » 19 Dec 2015, 05:45

You're no more surprised than I am. You gave me exactly what I asked for sure enough, I was just wrong about what I needed. The short throw stick in question is an MS Sidewinder 3D Pro by the way.

Thanks again. :)

Whiteshark
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Re: The joystick development thread

Post by Whiteshark » 19 Dec 2015, 09:41

Please give us a basic sensitivity slider too (like in the earlier builds).

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MadMax1998
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Re: The joystick development thread

Post by MadMax1998 » 20 Dec 2015, 17:28

Whiteshark, would you really use a sensitivity slider that essentially either slows down your maximum movement speed or makes your stick hit max speed earlier than it should? The linearity slider is supposed to guarantee that your stick will always end up on giving maximum speed when you give maximum input on an axis, while providing you with a form of sensitivity control around its center.

Have you tried the console commands on your stick?
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Whiteshark
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Re: The joystick development thread

Post by Whiteshark » 20 Dec 2015, 21:12

I haven't tried console commands, no. I want a sensitivity that makes the stick hit the max speed earlier. It is very much necessary to keep the stick from hitting the walls all the time. It's not precise nor fast having to throw the stick around when wanting to do a full speed turn (which is often).

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1/2Hawk
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Re: The joystick development thread

Post by 1/2Hawk » 20 Dec 2015, 22:42

Image
UDK & UE4 - Visual FX (Particle Systems, Custom Materials, Lighting), Modeling, Animation/Rigging, Mapping, Coding

Whiteshark
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Re: The joystick development thread

Post by Whiteshark » 21 Dec 2015, 13:15

How much SolC developement time did you spend photoshopping that? ;D

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