Twist-Cone vs 6-Dof... where to place your bets?

The place to reminisce about the games that inspired Sol Contingency's development.

Moderator: SolC Development Leads

Posts: 5
Joined: 07 May 2018, 07:48

Twist-Cone vs 6-Dof... where to place your bets?

Postby johntimber » 23 May 2018, 14:31


I updated right now to the latest bullet version to see how the constraint issues behave. In general the simulation is a lot more stable as three versions ago but ragdolls still yield a heck lot of troubles. Now this is also possibly due to the conversions I need to do to match bullet to my system. Yet though one major question stays put in the room:
What is better to use for constraints with 3 limited ( but not locked ) angular constraints? Cone-Twist or 6-Dof?

Please help

I didn't find the right solution from the internet.

Video content studio

Thank you

Return to “6DoF Games Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest